What is a dungeon crawler?

Read our definition.

Feedback

If you have spotted any broken links or other issues, have questions, suggestions, ideas, praise or criticism, please let me know by submitting feedback here on the site or by joining the Discord server.

Random game

Kargon

Recently added

View more..


Can't find your favorite game?

New games are added often, so check back later and chances are it'll be here!

Discord
Facebook
Twitter
RSS

Theme: Day | Night

Citadel of Vras

Platforms: Amiga   Developer: Megadisc   Publisher: Megadisc   Year: 1989   Tags: Sci-fi, Turn-based combat  

Description:

Citadel of Vras is a turn based science fiction themed role-playing game, inspired by The Bard's Tale . At the start of the game, you define your party of five adventurers from six possible races, each with pre-defined statistics (Weapon Skill, Intelligence, Constitution, Dexterity and Luck). The races also have differing psychic abilities, which may be acquired with increased experience. Once the party has been defined, the space station can be explored.

Exploration occurs in a first person 3D maze. There is no air in the station, so spacesuits must be worn to prevent loss of health. Scattered around the first level are a shop, selling weapons, shields, compasses, light sources and lock picking devices. There is also a bureau of advancement which will level up your characters when they receive enough experience, and also train them in psychic skills.

Eventually you will encounter monsters. These may be Greeted (occasionally resulting in no combat), Attacked or Retreated from. Retreat only seems to be useful for fixed encounters. On selecting attack, each of the players in turn are asked if they wish to Attack, Defend, or use a Psychic skill. After choosing each player's response, a round of combat is played out, with each player and each monster getting an attack in turn. Psychic skill (such as the Denk Mentat skill Illusions or the Jedi Knight skill Panic Fear) may cause the opponent to flee or miss rounds of combat. Winning an encounter will result in the party gaining experience points, gold and perhaps an item.

The game consists of nine different levels on a 20x20 grid, with generally only one or two important squares per level. Ladders between levels are only one-way. At each level, the difficulty or the number of the opponents tends to increase for each combat encounter, as do the rewards for victory.

Screenshots:

External information:

http://hol.abime.net/5256
https://www.mobygames.com/game/amiga/citadel-of-vras

Video:


dungeoncrawlers.org - Keep calm and crawl dungeons!
dungeon crawlers, rpg, rpg games, retro gaming, retro games
Copyright © 2014-2020. All rights reserved. Disclaimer