Swords and Sorcery: Underworld Gold

Introduction

Swords and Sorcery – Underworld Gold is a kickback to the 80’s dungeon crawler: 1st person, turn-based, step-based and party-based.

Abstract yet deeply tactical combat, with distance and timing management.

Six classes: Knight, Paladin, Archer, Rogue, Priest and Sorcerer.
Four races: Human, Elf, Dwarf and Gnome.

Characters will develop a variety of abilities and strengths that depend on these choices. Knights, for instance, learn Ambidextria, Powerhouse and Berserk as they earn higher levels.

40 spells (Priest and Sorcerer, outdoor and indoor, combat and non-combat).

100 illustrated enemies, many of which have one or two special abilities that offer varied challenges. Some, for instance will summon new enemies. Some will throw bombs, turn characters to stone or lock them in an inferno until the battle ends… If they survive that long…

250 items, many with magical or otherwise valuable properties.

Three towns to discover and travel back to for food, equipment, healing and other services offered by NPCs.

Many unique NPCs that will offer quests, help your party gain in strength, guide you or deceive you.

Traps, puzzles, slides and teleports add a variety of non-combat challenges. Puzzles are largely integrated in your interaction with the game world.

Dynamic world map illustrates 20 levels as they are discovered.

40 fullscreen story illustrations.

Optional automap.

Swords and Sorcery: Underworld Gold average rating 3.3/5 - 4 user ratings

More information

www.olderbytes.com

Reviews

www.indieretronews.com
www.gamebanshee.com

Screenshots (Windows)

Video


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