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Theme: Day | Night

Curse of the Azure Bonds

Platforms: Amiga, Apple II, Atari ST, Commodore 64, Macintosh, MS-DOS, PC-98   Developer: Strategic Simulations Inc.   Publisher: Strategic Simulations Inc.   Franchise: Gold Box   Year: 1989   Tags: Fantasy, Gold Box, Party based, Physical Release, Turn-based combat  

Description:

The second in the Gold Box series of role-playing games, Curse of the Azure Bonds is a sequel to Pool of Radiance. The gameplay is nearly identical to that of the predecessor and other Gold Box games. Following the AD&D rules of role-playing, the player creates a party of characters (up to the maximum of six). Two new character classes (Paladin and Ranger) are added to the four basic AD&D classes Fighter, Thief, Mage, and Cleric, which were available in Pool of Radiance. Exploration takes place in pseudo-3D environments, from first-person view. Battles (random as well as pre-set) take the player-controlled and enemy party to a top-down battle screen. Commands are issued in turn-based fashion, and the player-controlled characters can freely navigate the battle field. There is also an overview "world map" that allows instant traveling between cities.

Screenshots:

External information:

http://www.mobygames.com/game/curse-of-the-azure-bonds
http://en.wikipedia.org/wiki/Curse_of_the_Azure_Bonds
http://www.abandonia.com/en/games/31177/Curse+of+the+Azure+Bonds.html

External reviews:

http://crpgaddict.blogspot.no/2013/01/curse-of-azure-bonds-final-rating.html
http://www.mobygames.com/game/dos/curse-of-the-azure-bonds/mobyrank
http://www.lemonamiga.com/reviews/view.php?id=312

Video:


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